Tugas 4 - PPB



 Nama : Yusron Nugroho Aji

NRP : 5025201138

Tugas 4

Disini akan membuat aplikasi android sederhana untuk melakukan lempar dadu secara random dengan menggunakan Jetpack Compose melalui Android Studio.  Berikut hasil tugas yang telah saya kerjakan:




package com.example.diceroller

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.material3.Button
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.diceroller.ui.theme.DiceRollerTheme

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            DiceRollerTheme {
                // A surface container using the 'background' color from the theme
                Surface(
                    modifier = Modifier.fillMaxSize(),
                    color = MaterialTheme.colorScheme.background
                ) {
                    DiceRollerApp()
                }
            }
        }
    }
}


@Preview
@Composable
fun DiceRollerApp() {
    DiceWithButtonAndImage(modifier = Modifier
        .fillMaxSize()
        .wrapContentSize(Alignment.Center))
}

@Composable
fun DiceWithButtonAndImage(modifier: Modifier = Modifier) {
    var result by remember { mutableStateOf(1) }
    val imageResource = when (result) {
        1 -> R.drawable.dice_1
        2 -> R.drawable.dice_2
        3 -> R.drawable.dice_3
        4 -> R.drawable.dice_4
        5 -> R.drawable.dice_5
        else -> R.drawable.dice_6
    }
    Column (
        modifier = modifier,
        horizontalAlignment = Alignment.CenterHorizontally
    ) {
        Image(
            painter = painterResource(id = imageResource),
            contentDescription = result.toString()
        )
        Button(onClick = { result = (1..6).random() }) {
            Text(stringResource(R.string.roll))
        }
    }
}

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